Mind Your Manor
There are a few levels of grow-esque gaming to point'n'click your way through in Mind Your Manor, with the added incentive to puzzle your way through quicky with time limits on each level. The graphics aren't great, but the animation is nice, and it's all quite good fun [subbed by Fifi, Raeden & Hank].

Entry 1968, Sunday, June 18th 2006, Filed In Games

The Privacy
The gotmail team have produced some great games recently and there are more point'n'click puzzles and graphical spangliness (I think I may have just made that word up) in The Privacy. But be careful, Big Brother is watching you [subbed by Nicop, Muzzzza, grant, winniethepooh, Helanren, Bibliotekisto, Faustus24, Selena, george & Hooper].

Entry 1967, Saturday, June 17th 2006, Filed In Games

The Black Room
Use your point'n'click skills to escape The Black Room. Not really a new idea, but one we all enjoy. One thing I would say is that there is curiously little black, apart from at the begining of the game, in something called The Black Room [subbed by winniethepooh & kb].

Entry 1966, Saturday, June 17th 2006, Filed In Games

Grow 2
Grow 2 is the latest in the grow series of point'n'click games. Once again the idea is the same, select the objects in the right order to get the maximum "score", and see what bizarre animations occur as a result of getting it right (or, indeed, wrong). And this one really is bizarre, a series of strange objects flying around in a forest clearing, but that doesn't stop it being fun [subbed by Nicop, supernowa, Sunflower, Shyandmighty, Sweetcorn, Adam, saffron, vwcamperman & anon].

Entry 1965, Saturday, June 17th 2006, Filed In Games

Submachine 2 - The Lighthouse
Remember the point'n'click game "Submachine"? Well if you do you'll be pleased to hear that the sequel, Submachine 2 - The Lighthouse, is here, if you don't then play the original now before continuing so you're not missing out. I'll hand over to game creator murtaugh for a full description of "The Lighthouse":

A sequel to the world's famous point'n'click Submachine game, that grabbed minds of millions of people. I received a huge feedback from all around the world, most of demands stated to make the second game bigger with harder puzzles. So here it is, while the first game had 20 rooms, this one has a total of 98 unique rooms, and the puzzles are a lot tougher, but that's just my subjective opinion, since I can't really tell if they are or not. Important notice: this game has NO dead ends, you cannot get to the point of no return, where the only option is to reset the game. No such thing in The Lighthouse. Hope you'll enjoy this game as much as I enjoyed making it, and sure enough, submachine3 is under construction as we speak, so expect more. Flash Plugin 8 required to play this game.

Thanks murtaugh, and good luck everybody.

Entry 1964, Tuesday, June 13th 2006, Filed In Games

The Big House
The Big House is a point'n'click game that features a house and... um.... it's big. I'd love to be able to tell you more, like what the point of the game is, but I'm really not sure - I managed to go outside very easily and the game didn't end, so I'm guessing it's not "escape the house". The locked door on the second floor is quite tantalizing, I managed to find a key, but it did not open the door, perhaps the "point" of the game is behind the door. Anyway aside from the fact that I never worked out the objective of the game, and I got a bit dizzy going in and out of doors and turning around all the time, the game has some nice graphics and lighting the fire is quite satisfying [subbed by frustrated, SolitaryRaven, oxyacetylene & winniethepooh].

Entry 1963, Tuesday, June 13th 2006, Filed In Games

Calucci - The Game
In Calucci - The Game you have just entered the witness protection program and arrived at your new home. But now, not only the mob are chasing you, but also you happen to be the 100,000th inhabitant of Omerta Falls, so the mayor and the media are trying to get you on camera! The instructions for this "live action" point'n'click game are in Dutch, but it's recorded in English, so it should be OK for you non-Dutch speakers [subbed by Helanren & Sweety].

Entry 1962, Monday, June 12th 2006, Filed In Games

The Orb
The Orb looks like a simple point'n'click game at first glance, but as with all these Hapland-esque games it's pretty darn ticky once you start playing. Or maybe not... [Nicop & Ariadne].

Entry 1961, Sunday, June 11th 2006, Filed In Games

Well it's an age since I posted some music on a Friday, but Chill is a useful one. A digital radio station, it just plays back to back chill out music, no adverts, no DJs, which kind of comes in handy if you have some stresses in your life. It's nice to play in the background while you are working if you are having a bad day.

Entry 1959, Friday, June 9th 2006, Filed In Stuff

3D Logic
3D Logic is a colourful 3D puzzle in a cube - I couldn't help but think of a Rubik's Cube when I started playing, but it's not actually that hard (I could never get to grips with those things). The idea of the game is to join each of the two colour paired squares with a trail of the same colour - it's easy to start with but gets trickier as you go along [subbed by czGeorge & Redeyes].

Entry 1958, Thursday, June 8th 2006, Filed In Games

Pricilla Gone Missing
The premise of Pricilla Gone Missing is a simple one, your aunt Pricilla has gone missing, and you have to find her (using your point'n'click skills). The execution of the game though is amazing, really high quality and very engaging. The graphics are great to look at and the sound, and music clips, are very atmospheric, complimenting some nice, but not too difficult, puzzles. A real pleasure to play, only let down by the "to be continued" ending - I can't wait for the next part [subbed by Nicop & orly].

Entry 1957, Wednesday, June 7th 2006, Filed In Games

N'Joy - 10TH Planet
N'Joy - 10TH Planet is a point'n'click game that is literally all Greek to me. I think you need to register to get the most out of the game, not to mention understand Greek, which means you just can't get very far with the thing (unless you are Greek), but I did find that Greek is absolutely beautiful to listen to. I kept making the characters talk just so I could hear some more. We need more Greek games. Anyway, check out the lush graphics and see if you can find some point to the game. My anonymous tipster says that the game is soon to be released in English as well which looks like it'll be worth looking out for [subbed by anon].

Entry 1956, Tuesday, June 6th 2006, Filed In Games

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