8 Days - Coming Soon
If you didn't see already on the Anode & Cathode site yesterday, they have a new game coming out soon "8 Days", which sounds like an interesting concept. A "live" point and click game, it is played over 4 chapters, with 2 days to solve each one, having to solve one to move onto the next, and old chapters closing off as you go along (with the whole game being made available at a later date). A nice idea maybe, pop on over now to register to get an email notification when it is kicking off (although I'm sure I'll mention it here). Here's what they have to say about the game:

The story of 8 days takes place in a strange dark world. You woke up in a bedroom without any clue about your presence there. The only thing that you're sure about, is your terrible headache...

And now, you must discover the reason why you arrive in this room. A few step away you will find people who might "help" you ... In the streets, you should look for a strange statue. There might be something to do with it ...

There will be four chapters in the game. In each one, you must reach the end of the story to open the sequel.

It will have 4 chapters. In each of them, you must reach the end. It will open a new chapter.

Entry 1972, Monday, June 19th 2006, Filed In Stuff

L'Expresso Empoisonne
The fine team over at Anode & Cathode have a new point'n'click game out, L'Expresso Empoisonne. In the game you need to find out who stole the artworks and poisoned the teacher, but you'll need to know some French to do it! Fortunately their mail shot has some help in English:

The aim of the game is to recover the artworks that were stolen in the museum and replace them in their original location. In addition, you must verify the accuracy of the proofs that charge Damien Bestieu. Everything seems to make him guilty of stealing the artworks and poisoning the mistress.

In this game, you will have to write down your clues when you find them, for each charge against Damien. Really pay attention to the text : when you see "Preuve N1, N2, N3, et N 4", which means "Proof n1, n2 etc.", you must write them down in your in-game notebook.

You will have to use all the objects that you found.

Good luck with that!

Entry 1971, Sunday, June 18th 2006, Filed In Games

Washington Love
A while back you may remember I went to DC and when I got back I said I'd post some pictures from my visit. Well here are those photos, there aren't that many I'm afraid as my mind was on more important things, as you'll probably see from the pictures. Hmmm... it would probably help if I went into the story of how I found myself to be in DC....

The full story of my trip to DC actually starts way back in April (Thursday April 20th to be exact), when out of the blue I got an e-mail from regular Lazylaces visitor and commentor Kaya (or Jennifer irl as I found out). Jennifer wished me a belated happy birthday, told me how much she liked Lazylaces, and, perhaps most surprisingly, how she thought I was "too cute". Well you have to understand that that sort of thing doesn't happen to me everyday so I had to respond, especially as she seemed too cute herself. Well one e-mail lead to another, and then instant messaging (God bless Google Chat), and soon enough we were talking on the phone. We just sort of clicked. Before we knew it the weekend had gone and on the Tuesday I booked my flights to DC!

There then followed a whole frustrating month of phone calls as we waited for the date of my flight out to arrive, but as we talked more and more, we fell more and more in love. There was nothing we couldn't talk about, and by the time I was due to fly to Washington we knew all would go well. However it was still a relief for both of us when I finally got through immigration at Dulles airport and we jumped on each other and we both just knew it was right.

Being in Washington was fun, I had never been to The Sates before, but of course the best thing for both of us was just being together. We had the best time seeing her friends and family, and travelling around to Baltimore, DC and Annapolis, but the main thing was to spend as much time together as possible. We found that we were, and even though I'm back in the UK now we still are, insanely happy. Getting on that flight home was one of the hardest things I have ever done in my life.

We're now back to a world of phone calls since we are apart, but we're already looking forward to Jennifer visiting here in August (only the flights left to book), and we already have my trip back out to DC organised for Christmas.

So that's pretty much the story of my trip to DC. It most definitely will not be my last, and in the meantime Jennifer and I are hogging the international phone lines between the UK and the US. Apologies if you've been trying to make an international call yourself and all the lines have been busy, but I can reassure you that our call was more important.

I'll keep you updated with Jennifer and I's news in the diary section of Lazylaces, but in the meantime, back to some games...

Entry 1970, Sunday, June 18th 2006, Filed In Diary

MSN Conspiracy Game
Apologies, but it's taken a while for me to get round to posting the MSN Conspiracy Game. Not a game about how MSN is a conspiracy, but an advertising tie-in from MSN themselves to promote their search engine. It features a series of point'n'click puzzles which you need to solve to find the solution to the overall mystery. Over to the official description:

Your old friend Professor Adam Whitehead says he needs to see you. Urgently.

There's just one problem: when you get to his house, he has vanished. All you can find is an old puzzle box and some cryptic manuscripts.

The challenge is clear. Can you reveal the sinister trail that leads to the professor?

You'll have to solve riddles and open the puzzle box to find him and crack the conspiracy. At your disposal is Windows Live Search, which will prove invaluable as you probe more deeply into the mystery.

You'll need to be smart. You'll need to be cunning.

[subbed by maymcg, anon, Kiki, Ayesha, magrat, Nefretit, clairevc, vwcamperman & Spells].

Entry 1969, Sunday, June 18th 2006, Filed In Games

Mind Your Manor
There are a few levels of grow-esque gaming to point'n'click your way through in Mind Your Manor, with the added incentive to puzzle your way through quicky with time limits on each level. The graphics aren't great, but the animation is nice, and it's all quite good fun [subbed by Fifi, Raeden & Hank].

Entry 1968, Sunday, June 18th 2006, Filed In Games

The Privacy
The gotmail team have produced some great games recently and there are more point'n'click puzzles and graphical spangliness (I think I may have just made that word up) in The Privacy. But be careful, Big Brother is watching you [subbed by Nicop, Muzzzza, grant, winniethepooh, Helanren, Bibliotekisto, Faustus24, Selena, george & Hooper].

Entry 1967, Saturday, June 17th 2006, Filed In Games

The Black Room
Use your point'n'click skills to escape The Black Room. Not really a new idea, but one we all enjoy. One thing I would say is that there is curiously little black, apart from at the begining of the game, in something called The Black Room [subbed by winniethepooh & kb].

Entry 1966, Saturday, June 17th 2006, Filed In Games

Grow 2
Grow 2 is the latest in the grow series of point'n'click games. Once again the idea is the same, select the objects in the right order to get the maximum "score", and see what bizarre animations occur as a result of getting it right (or, indeed, wrong). And this one really is bizarre, a series of strange objects flying around in a forest clearing, but that doesn't stop it being fun [subbed by Nicop, supernowa, Sunflower, Shyandmighty, Sweetcorn, Adam, saffron, vwcamperman & anon].

Entry 1965, Saturday, June 17th 2006, Filed In Games

Submachine 2 - The Lighthouse
Remember the point'n'click game "Submachine"? Well if you do you'll be pleased to hear that the sequel, Submachine 2 - The Lighthouse, is here, if you don't then play the original now before continuing so you're not missing out. I'll hand over to game creator murtaugh for a full description of "The Lighthouse":

A sequel to the world's famous point'n'click Submachine game, that grabbed minds of millions of people. I received a huge feedback from all around the world, most of demands stated to make the second game bigger with harder puzzles. So here it is, while the first game had 20 rooms, this one has a total of 98 unique rooms, and the puzzles are a lot tougher, but that's just my subjective opinion, since I can't really tell if they are or not. Important notice: this game has NO dead ends, you cannot get to the point of no return, where the only option is to reset the game. No such thing in The Lighthouse. Hope you'll enjoy this game as much as I enjoyed making it, and sure enough, submachine3 is under construction as we speak, so expect more. Flash Plugin 8 required to play this game.

Thanks murtaugh, and good luck everybody.

Entry 1964, Tuesday, June 13th 2006, Filed In Games

The Big House
The Big House is a point'n'click game that features a house and... um.... it's big. I'd love to be able to tell you more, like what the point of the game is, but I'm really not sure - I managed to go outside very easily and the game didn't end, so I'm guessing it's not "escape the house". The locked door on the second floor is quite tantalizing, I managed to find a key, but it did not open the door, perhaps the "point" of the game is behind the door. Anyway aside from the fact that I never worked out the objective of the game, and I got a bit dizzy going in and out of doors and turning around all the time, the game has some nice graphics and lighting the fire is quite satisfying [subbed by frustrated, SolitaryRaven, oxyacetylene & winniethepooh].

Entry 1963, Tuesday, June 13th 2006, Filed In Games

Calucci - The Game
In Calucci - The Game you have just entered the witness protection program and arrived at your new home. But now, not only the mob are chasing you, but also you happen to be the 100,000th inhabitant of Omerta Falls, so the mayor and the media are trying to get you on camera! The instructions for this "live action" point'n'click game are in Dutch, but it's recorded in English, so it should be OK for you non-Dutch speakers [subbed by Helanren & Sweety].

Entry 1962, Monday, June 12th 2006, Filed In Games

The Orb
The Orb looks like a simple point'n'click game at first glance, but as with all these Hapland-esque games it's pretty darn ticky once you start playing. Or maybe not... [Nicop & Ariadne].

Entry 1961, Sunday, June 11th 2006, Filed In Games

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