Escape the Roomba
From Renegade, creator of the Leaving Your Room series comes a new point'n'click game, "Escape the Roomba". The idea of the game is to find and destroy the Roomba (those little robotic room cleaners), rather than finding keys, although there is one key to find for those of you who like that kind of thing [subbed & created by Renegade].

Entry 2128, Sunday, September 10th 2006, Filed In Games

Stage 07
Stage 07 seems to be the start of a large, and graphically fine, point'n'click (you'll need to use the keyboard to move though) adventure. There's already a lot to investigate and this is just first free part (according to the site later stages will require payment, but there's no mention of prices yet). Curiously the goal of the game is hard to define, at least I couldn't find much explanation. You play the role of Linda Webb, some sort of investigator, but it doesn't say what kind, on a supposedly standard assignment, again it's not explained what the assignment is, which turns out to be more complex (again no explanation). You start at a research company, "EAZ", and it's very much down to you to work out what is going on from there... I'm busy trying to get in, which I haven't managed to do yet [subbed by Nemrac].

Entry 2127, Sunday, September 10th 2006, Filed In Games

Site News : Games Ratings
As you may have seen by now I've added a basic ratings system for games (check the rating link at the bottom of each game) which is based on your votes. I've tried to keep it simple with voting on each game restricted to 3 choices: you just say whether you love it, hate it, or if you're somewhere inbetween. The game's rating is then based on a weighted calculation from all the votes cast.

I'm hoping this is useful and "works", it's been suggested to me quite a few times in the past, and I believe I have the mechanics of it working, however whichever way I figure it in my head the ultimate success of the feature is really down to how/if people use it. So I'd be very grateful if you'd get voting, especially where you feel particularly strongly about the brilliance, or lack thereof, of a game.

Eventually (soon I hope, if enough votes are collected) I'll use the votes cast as the basis for a top 10 games feature so we can see the "ultimate Lazylaces games collection", and to this end you may like to hunt back through the archives for your favourite, older, games and get voting on them, as well as the newly posted ones. Use the search facility (in the top right of every page) to find "your game", or use the comment thread on this post to suggest games for other Lazylacers to check-out and get voting on. In the meantime I have a few suggestions of my own that spring to mind:

Happy voting everyone :)

Entry 2126, Saturday, September 9th 2006, Filed In Diary

Cubic Room
Cubic Room is your regular run-of-the-mill escape the room point'n'click game. Except it's not. It's odd. Very odd. There are numbers, oh so many numbers, but what do you do with them to open the door? And there's a big face on the ceiling, not to mention boobies (still very much safe for work though) on the wall. Strange. Anyway see how you get on. If the game won't play, or if you think the screen size is too small (or you'd like bigger boobies - pervert), try playing the full screen version [subbed by MsInterpret].

Entry 2125, Friday, September 8th 2006, Filed In Games

I haven't yet discovered what the point, if indeed there is one, of Opniyama is, which is a sort of a platform "game". That all seems very unimportant whilst playing though as the graphics and music are lovely, what I believe Kaya would describe to me as "cute-cute", and you end up with a warm fuzzy feeling inside [subbed by Anne].

Entry 2124, Friday, September 8th 2006, Filed In Games

The Severence Game
Major stress issues in the office? Well a little bit of The Severence Game should help, involving, as it does, knocking the limbs off a fellow office worker, who you have strung up from the ceiling, by kicking a dismembered head at them. And BTW - if it's not obvious enough from the description, this isn't one to let the kids play [subbed by Jess].

Entry 2123, Friday, September 8th 2006, Filed In Games

Harry Potter Maze
The Harry Potter Maze wins my prize for the most boring point'n'click game I've played for some time. Look everybody - it's the same picture repeated four times... again. Also despite the fact there are only four places to click for movement it manages to have the worse navigation system ever as you have to scroll down the page to get to them everytime you move to a new screen. However I'm still posting it, mainly as I can't wait to see someone post the most surreal walkthru ever: "All you need to do to complete the game is: left, up, right, down, left, left, left, up, right... etc" [subbed by MsInterpret].

Entry 2122, Thursday, September 7th 2006, Filed In Games

Hidden Expedition : Titanic
Given a list of objects, which changes each time you play, you have to point'n'click to find them all in the cluttered locations on the Titanic in Hidden Expedition : Titanic. And the [TAB] key cheat doesn't work in case you were wondering.... obviously I only tried so I could tell you that [subbed by winniethepooh].

Entry 2121, Thursday, September 7th 2006, Filed In Games

Double Trouble
Double Trouble is your classic game of spot the difference, against the clock, with magazine covers as the subject matter. But did you see what I did with the screen shot for this post? Did ya? Did ya? So apt [subbed by Jessica].

Entry 2120, Thursday, September 7th 2006, Filed In Games

Point'n'click your way passed the puzzling obstacles in Gateway to get your little robot man to the next door on each level. Starts easy, but obviously gets trickier as the levels progress. Yet another fine entry from Jay's game competition [subbed by MsInterpret,
Rubeczech, Nefretit, Kelly & winniethepooh

Entry 2119, Wednesday, September 6th 2006, Filed In Games

ClickDragType3 picks up where ClickDragType2 left off (and actually includes it) with another 5 levels to point'n'click ('n'drag'n'type) your way through. I've put it in it's own post though so you can have two comment forums to discuss them in, not because I did not look carefully through my inbox before posting #2, but because I thought that would be a good idea. Honest.
[subbed by f00].

Entry 2118, Wednesday, September 6th 2006, Filed In Games

ClickDragType2 stretches the boundries of the point'n'click even further than the original ClickDragType, not only expecting us to do 3 things (click, drag and type, rather than just point and click), but also adding 5 extra levels to the original. Phew! All far too much effort for this lazy lace, so I'll just post it, and let you play instead, mwahahahaha [subbed by Jacob coll j, avsp, Helanren, FredFlinstone, rei2000, John, amanda, Fuzzypython327 & Jeroen].

Entry 2117, Wednesday, September 6th 2006, Filed In Games

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