Submachine 5: The Root is the latest slice of point'n'click perfection from Murtaugh, giving us a tasty base of finely crafted puzzles, topped with beautiful and atmospheric graphics and sounds. All we need now is Daymare Town 2 to come out and Jen & I will be in point'n'click heaven... no resting now Murtaugh [subbed by Murtaugh, Heather, Higgo, deschain, JSY Shaggy, Casey Roebuck, karstenmp, Jas, Biggs, Toby, Stacey, Gemini, anon, Lady Lark & avs5221].
NOTE: There's an alternative link (if required).
Entry 3049, Wednesday, January 30th 2008, Filed In Games
Rating(92%)
The 91 comments on 'Submachine 5: The Root' span more than one page, use the links below to see them all by page:
[1] & [2].
Marianen
:cool
Jiaying
:YAY!
Reap
:I love these games!!
Pufje
:lol... thats noobish
Jade2
:And what 'language' is that Hmm?;-)
Marianen
:I'm so proud of you, Hmm
Marianen
:oh, i want a walkthrough
Pufje
:im stuck already, i have a piece called lead casting but i cant figure out what to do with it, i have coordinates for 3 places so far
Help wanted please
Elen
:pufje, i'm in the same place as you... any help?
Elen
:and what the hell is that language!?
Pufje
:greame should delete that post, it's anoying.
i feel like having tried everything but i think we got to geus a new location or something.
Jade2
:I have a wrench, 4 secrets, a lightbulb (used) and two cipherplates, a leadcasting and a notebook.
I am very much stuck.......
Marianen
:where are the secrets, lightbulb and the second cipherplate?
Pufje
:jade2
gimme some hints pleeeaaasee
Jade2
:Oh yeah and a wisdom gem (used)
Pufje
:-_-'' so how did you do it?
Marianen
:WHERE ARE THEY
Jade2
:Marianen:
SPOILER: (click box to reveal/hide)
use the first cipherplate on a box with wires connected to (in place 5-5-2), put it in the second hole. Go down and left
Pufje: I have to pick up my daughter, but I'll be back. If you write down what you've already done.......so I won't write things down you'll already know.....:-)
Pufje
:so early...
put some spoilers in it man
Jade2
:Hahaha never mind, Hmm has already written a walkthrough;-D
Gotta go........
Graeme
:Hmmm's walk-through spoilered for those who don't want to peek:
SPOILER: (click box to reveal/hide)
Click the wheel on the pipe.
Continue to click on the wheels.
After the title screen...click the pencil and paper on the floor. This gives you access to notes.
Go left. Open the hatch on the floor by clicking the levers at the sides, then the central mechanism. Go down and down.
Go left. Click the button on the computer under the table. Read the three panels on the computer screen.
Go right twice. Click the button to open the door to the Portal. Step inside.
Go right and open the hatch. Go down twice, then right.
Enter 5-5-2 on the Portal machine and click the button.
Welcome to the Root! Click to the left of the machine and follow the route down to the Secret (1/5). Go back.
Follow the metal walkway to the right until you see the crack in the wall. Enter it and go right.
There is a brown Lead Casing item here in the middle of the screen. Pick it up. Continue right.
In the room with the power box there is a fallen pillar with a plug attached to it.
Click the cover on the power box to remove it.
Click the latches on each side of the plug (look carefully). Click the plug twice to switch on the power.
Go right and down.
Go right three times, then take the ladder up.
Open the grey box by clicking on it. (not sure what this does)
Go left twice. Enter the room. Pick up the Wrench on the floor, under the chair.
Leave the room. Return to the floor below, to the room with a ladder through the floor. Go down.
Go right. Use the Wrench to remove the bolts on the grey panel.
Take the Rusty Key. Go up two floors to the room with the empty boxes on the wall. Enter.
Use the key on the leftmost box. Take Cipher Plate 1.
Go down to the floor below, to the room with the grey box with a button and wires coming from it.
Put the Cipher Plate 1 in the slot on the RIGHT of the transporter, then click the button.
You've arrived in room (0,1). You can leave the Cipher Plate 1 in the box for now. Go down and left.
Pick up Cipher Plate 2 on the chair.
Go right and down to the bottom.
Go left. Use the Wrench on the panel. Collect the Secret (2/5).
Go right twice. This is the charger room. You'll need to return here later. Go back to the transporter (up the ladders).
STAGE 2
You need to understand how the transporter works. There are two Cipher Plates and two slots on the transporter, Left and Right. Putting Cipher Plate 1 in the Left slot and Cipher Plate 2 in the Right slot will send you to room (1,2). So there are 7 possible destinations. The Root area is (0,0). Got it? On we go!
Go to room (2,0). (That's plate 2 in the left slot, nothing in the right slot.)
Click the hatch to open it. Go down. Click the top button. The needle should point to the right. Go back up.
Go left and repeat. Pick up the Empty Coil inside the hatch.
Go left again and repeat. Go left and take a look at the brick wall. Return to the transporter. We'll return here later...
Go to (0,1). Go to the charger. Put the Empty Coil on the raised platform on the charger and click the handle on the wheel three times. Pick up the charged Coil.
Go to (0,0). Go right twice and put the coil into the slot.
Go to (2,0). Go left twice. Click the button to open the box for Secret (3/5).
Go to (0,0) and get the Coil.
Go to (1,0). Go down and right. Put the Coil in the slot.
Go to (0,2). Go down and left. Green symbols are visible on the displays. Go all the way to the left.
Click the wheel. You should hear something being released. (If not, maybe the coil has to be in (0,0). Haven't checked.)
Go to (0,2). In the room all the way to the left (where the wheel on the pipe is), click on the part of the floor behind and to the left of the pipe for Secret (4/5).
Go to (2,0). Go all the way left past the brick wall.
Take Wisdom Gem 2. Go left and up the stairs. On the chair is Secret (5/5).
Go to (1,2). There are four rooms here, arranged in a circle around a fifth room.
Click as follows: into the room, right. Click the light bulb by the door to take it.
Go through the door. Go into the central room.
There are three holes in the wall at head height. Look inside them. You'll see a metal mechanism. It looks like a clock.
You have to line up the "hand" with the ornate thing on the side/bottom/top of the "clock face". You can do this by going through the rooms and clicking the wheels. It's not that difficult...Go on...
When everything lines up, you'll find a Metal Box in the central room. Take it.
Go to (1,0). Go down and right twice. There's a tiled tub here. Click the little brown label on the right to get a note.
Click the top/inside of the tub. Drop the Metal Box into the tub and watch it dissolve. Go back.
Use the Wrench on the outflow pipe on the right of the tub.
Take the Wisdom Gem 1 from the tub.
Go to (2,1). Go right and up.
There are two switches here, one on either side. To open the gate, make sure both have a white light on the RIGHT.
Follow the room onwards. Use the light bulb on the holder in the dark area.
Go left twice. Check your notes for the symbols you saw earlier in (0,2). Click the corresponding ones on the wall and then click the button underneath.
The ladder should slide down. Go down.
Use the Lead Casing on the top slab of rock.
Remove the Lead Casing, then use it on the two other slabs.
Go down and get Wisdom Gem 3.
Return to the transporter (you need to change the switches to get past the door again).
Go to (0,0). Go back to the Portal machine.
Go to 7-4-7. Go right twice. Open the door and go right.
Place the three Wisdom Gems in the diamond slots on the wall.
Click the handle on the control panel to the right.
Congratulations, you win! (With all 5/5 Secrets!)
Graeme
:UPDATE: Garbled entry removed, and Hmm's walkthru reposted in spoiler tags.
Smokyblue
:I dont want a walkthrough yet lol. I'm skipping that - once I start I wont stop. So I will pretend I didn't see it. Anyway, same spot. I have the notes written down and the casting and stuck...going back in...
Kiki
:help!i cant see any holes to put the cipher plate in the box with the wires
Kiki
:nevermind
Pufje
:i dont get it, i cant seem to find the second cipher plate
where is it?
Cranky
:I didn't want to use a walkthrough... but as usual, I was stuck so I did... and I'm still stuck. Which is not usual at all.
Where in the moses do you put that stupid cipher plate(1)? Do you know how many gray boxes with wires there are? I see no holes. I have clicked until my fingers are bloody. Now I'm grouchy.
Love your games Murtaugh, but I curse at find-the-pixel nonsense.
Neabob
:you know it's a good game when the toilet paper roll moves - LOL! cheers Murtaugh!
Pufje
:haha
however Cranky,
SPOILER: (click box to reveal/hide)
you should be in "The root" and find a metal box with a button on it that doesnt do anything, put the cipher in one of the slots and push the button!
Kaylarene
:The third secret
SPOILER: (click box to reveal/hide)
where you press the button on the box to open it
I can't seem to get to work. SPOILER: (click box to reveal/hide)
I push the button but it just sits there and doesn't turn white. :*(
Meeker
:There's a bug at the end.
I used my first secret and noticed that the remaining ones were still a part of my cursor. So I put them back into the inventory slot. When I went to the next room to retrieve another from inventory, it would not allow me to pick them back up.
I did have all 5.
Cranky
:crikey...
I was trying to put it where the wires were coming out. For others who may have trouble with this:
SPOILER: (click box to reveal/hide)
the slots are located at the top of the box... there are two slots (rivet, slot, rivet, slot, rivet).
Maybe this is my punishment for not doing real work. :)
Meeker
:As to my above comment, it may have something to do with lag on the server. I replayed the game on the alternative link and had no problems.
Bekstah
:I don't know where the 2nd Cypher plate is... help
Bekstah
:Never mind. Silly me.
Reap
:SPOILER: (click box to reveal/hide)
where's the lead casing I'm supposed to use on the three rocks??
I dont have that in my inventory. help!
Pufje
:Finally ive done it! (whit a little help from the walktrough) but hey who cares?
anyway GREAT GAME. and if you collect all 5 secrets you will learn that
SPOILER: (click box to reveal/hide)
there WILL be a submachine 6!
can't wait!
Jade2
:Thank you Graeme for the Walkthrough.....
Great game!
Hungry
:is the lightbulb the same as the coil? cuz i can't seem to get it to "light up the dark" in room 2-1.
help!
Gemini
:Hungry: No, the lightbulb and coil are different. The coil will turn on different areas of the submachine for you to access.
The lightbulb just helps you see in that space in room 2,1 where it said on the notes: Lightbulb missing in (2,1)
Im4noles2
:Submachine 5 is out!!! YAY!!!! And...a walkthrough in the top 50....YAY...again!! The first couple of ones were easy....but they seem to be getting a little harder....i love a challange....but, hey....the walkthrough is handy!! Thanks Graeme!!
Im4noles2
:sorry...should have said THANKS....Hmm!!! (for the walkthrough....) Yipes....double posted... where is Think~Pink.....she will find it for sure!!! lol
Victoria
:good walkthrough but I wish they would not make them so soon. the temptation somtimes spoil the fun of everyone working it out together.
Im4noles2
:i agree, Victoria....i enjoy when everyone is stuck at the same place! LOL I was really shocked the walkthrough came out so early. Havent had a chance to play...still at work. Will try to play as far as i can, before using the walkthrough. But, it definitely is more fun when we all play together!!
Anthrax
:Zomg Submachine 5!! I dont know when this came out but ill think of it as a birthday present since todays my bday. thanks murtaugh lol
NickS The Hamster
:WOW!!! I only have one secret, and a bronze thing! Because... the third number on the subamchine, 717 doesn't freaking work!!! 0_0
<> And we still can't use HTML... =(
Gemini
:It's 747. It said that on the PC in the lab part before you really start the game.
Corona
:Mateusz's games are so friggin cool. He may occasionally create a short game but he never puts out a dud.
Sam
:YAY! I literally starting cherring and clapping when i saw this was out! Probably sounded crazy, but that's my p'n'c obsession I suppose! Thanks Graeme for making my day a whole lot better! :D
The 91 comments on 'Submachine 5: The Root' span more than one page, use the links below to see them all by page:
[1] & [2].
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