lazylaces

Escape Green Room

Escape Magenta Green Room (there seem's to be some confusion over the name, but unless I've gone colour blind it's green) is an escape the room style point'n'click game. The room is Green. You must escape it. You do that by pointing. And clicking. You know sometimes these game descriptions pretty much just write themselves...*takes well deserved break* [subbed by Werewolf].

UPDATE: OK, I don't know what was going on at newgrounds. The game I linked was the green room, the page title said magenta, confusing enough, but then they swapped it back to the magenta room game to match the title. Anyways, I've updated the link now so it goes to the right place.

Entry 2914, Thursday, September 6th 2007, Filed In Games
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Escape Green Room Comments  
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[1], [2], [3], [4], [5] & [6].

Comment By HAH
Opening the hatch:


SPOILER: (click box to reveal/hide)
Think BOOM!
Comment 151, Thursday, September 6th 2007 11:24:54 PM
 
Comment By Juliet1735
THANKS!!!! I'm out!
Comment 152, Thursday, September 6th 2007 11:26:41 PM
 
Comment By Carla
Help cannot get block off chair and need one more where are all the blocks
Comment 153, Thursday, September 6th 2007 11:50:38 PM
 
Comment By Wicky
Holy hannah..I finally got out on the green puzzle I finally clicked long enough I got it right lol.
Comment 154, Thursday, September 6th 2007 11:52:58 PM
 
Comment By Reign
I'm out too. thanks for all the help guys.
Comment 155, Thursday, September 6th 2007 11:54:54 PM
 
Comment By Wicky

SPOILER: (click box to reveal/hide)
for the blocks mine spelled going across unutri,
septri, sepnau. Which made the combination for the safe 137379. Then take that hydrolic and lift the bookcase and take ladder. Use it to get to the hatch in the dark room then kerboom and you're out


Comment 156, Thursday, September 6th 2007 11:56:04 PM
 
Comment By Carla
Okay everyone is out please help me!!!!!!!!!!!!!!!!!!!!!
Comment 157, Thursday, September 6th 2007 11:56:24 PM
 
Comment By Wicky
What do you need help with Carla?
Comment 158, Thursday, September 6th 2007 11:57:57 PM
 
Comment By Carla
I need to find all the blocks I am missing the last two and one on chair I cant get
Comment 159, Thursday, September 6th 2007 11:58:29 PM
 
Comment By Wicky
for carla

SPOILER: (click box to reveal/hide)
for the block on the chair I used the hammer as I was clicking and I finally got it that way. Did you get the block out of the grammaphone loudspeaker?
Comment 160, Friday, September 7th 2007 12:00:07 AM
 
Comment By Carla
Yup got the speaker the lady two in ceiling two in record player under hat crystal ball two in wall grate tea in both planters
Comment 161, Friday, September 7th 2007 12:02:01 AM
 
Comment By Wicky
Gimme a little bit and i'll go thru the game again and try to do a walkthru.
Comment 162, Friday, September 7th 2007 12:02:37 AM
 
Comment By MissK
BLOCK THING IS NOT ONLY 3 LETTER WORDS!

SPOILER: (click box to reveal/hide)
whoever said that is wrong. Mine was 2 two letter words, 2 four letter words and 2 three letter words!
Comment 163, Friday, September 7th 2007 12:07:06 AM
 
Comment By Connie
hey guys! i still can't get the ones from the ceiling about the record player....heellllppp
Comment 164, Friday, September 7th 2007 12:19:27 AM
 
Comment By Wicky
Location of all Blocks


SPOILER: (click box to reveal/hide)
1. Left side of couch
2. tea bag box
3. on floor after knocking 3 plants down
4. in door of desk
5. behind fax paper
6. beside left desk leg
7. in loudspeaker
8. in record player
9. in record player
10. in grate
11. in grate
12 in ceiling, one falls behind bottle beside couch
13 other falls beside filing cabinet
14. Glue cards from woman to make another block
15 under hat
16. in crystal ball
17 behind planter
18. block on chair beside desk(I used hammer to help get this)
Comment 165, Friday, September 7th 2007 12:25:52 AM
 
Comment By Wicky
Connie, directly above the nail is a little area to click, you have to use the blue key from under the mat to open the hatch. They fall behind the blue bottle and beside the filing cabinet.
Comment 166, Friday, September 7th 2007 12:32:45 AM
 
Comment By Wicky
err I meant green bottle beside couch lol
Comment 167, Friday, September 7th 2007 12:34:51 AM
 
Comment By Jessica
I can't get the green code thing...to open the bookcase. I've got it to where there is just one that is not green in the upper left hand corner...any help?
Comment 168, Friday, September 7th 2007 12:54:29 AM
 
Comment By Carla
I still don't have all the cubes. I checked all those places. The left of the couch I did not find anything
Comment 169, Friday, September 7th 2007 12:55:17 AM
 
Comment By Jessica
Carla,

SPOILER: (click box to reveal/hide)
Just underneath the glass tabletop and the left of the couch.
Comment 170, Friday, September 7th 2007 01:04:14 AM
 
Comment By Jessica
I finally got it...I'm done!
Comment 171, Friday, September 7th 2007 01:29:39 AM
 
Comment By Dreamspinnergal
I have all the boxes but can't complete the freakin green puzzle! Help!!!!!
Comment 172, Friday, September 7th 2007 01:32:01 AM
 
Comment By Connie
ok, i got al the blocks, spelled my numbers, now what? thanks wicky
Comment 173, Friday, September 7th 2007 01:35:32 AM
 
Comment By Roger
<test>
Comment 174, Friday, September 7th 2007 01:55:56 AM
 
Comment By Queue
My inventory is full and anything I try to click on now makes a farting sound. Help!
Comment 175, Friday, September 7th 2007 02:06:24 AM
 
Comment By Connie
crud...now i have that light puzzle everyone has been talking about!
Comment 176, Friday, September 7th 2007 02:16:55 AM
 
Comment By Wicky
Queue, you need to put stuff back in the place they came from that you don't need. And Connie i'm sorry, it was just luck that I got the green light game. I stayed on it for a good half hour alone. And you are welcome :)
Comment 177, Friday, September 7th 2007 02:23:59 AM
 
Comment By FDE
*****Fool-proof plan for the green lights:******

SPOILER: (click box to reveal/hide)
Note which lights need to be lit and click on those in order. So, if 1, 2, 7, 8 & 9 need lit, click them in that order. If that leaves lights 2, 5 & 6 lit, click those 3 in order. Should only take one or two tries.


I spent at least two hours trying to figure this out. Ugh.
Comment 178, Friday, September 7th 2007 03:21:36 AM
 
Comment By PTPS
This feels like yet another previous game that has been posted here before where you had to find all bullets in the room. It has the exact gameplay in the sense that the user finds a letter saying the player was drunk, and that you have to put back objects you wouldn't need to use. :/
Comment 179, Friday, September 7th 2007 03:27:22 AM
 
Comment By Wicky
Great Job FDE, that definetly works
Comment 180, Friday, September 7th 2007 03:49:14 AM
 
Comment By Deschain
PTPS yeah, it's the same people who made these games.

That green-light puzzle is so frustrating! I only finished it on dumb luck.

Thanks to everyone for the help.

And as MissK said,

SPOILER: (click box to reveal/hide)
the numbers you spell in esperanto with the blocks can be 2, 3 or 4 letters. You have to read it horizontally and the word might continue onto the next line.
Comment 181, Friday, September 7th 2007 03:51:55 AM
 
Comment By Chickey
FDE YOU R a GENIUS!
Comment 182, Friday, September 7th 2007 03:53:05 AM
 
Comment By Roger
Walkthrough
<first check under seat cover and take the scissors form under the right seat cover then go one room to the right and use the scissors on the picture on the wall to reveal a safe and if you have noticed there are alot of boxs with letters on them so we might as well start getting them to put in the safe behind the picture that you just cut down. The 1 box in the the green tea box open it with the scissors then click the top to open it after you get the box return the green box to where you got it. box 2 is to the left of the couch click the floor right under the coffee table but also beside the couch in the corner the 3 box is in the potted plants just keep clicking them till they fall and break open then you will get another box. turn to the right and pick up the right flower pot and click on box number 4 box number 5 is in the gramaphone speaker click it several times till it falls off then look at it and click the center of it till it turns over and it falls out and do not put the speaker back you will need it later and while you're here you can throw those boxs in the safe to make more room in your inventory. Now click on the bottom right file cabinet and take the hammer crowbar and screwdriver and you can return the scissors back to where you got them from. now turn right again and click on the 2 shelf from the top on the left hand side and take the crystal ball and look at it and hit it with the hammer to get box number 6 and after that you can return the crystal ball after you clicked on the box to get it otherwise when you close the screen out you will have to do it again. now click along the same side but now in the fourth one from the top and you will see a hat and a bottle of glue grab the glue and pick up the hat and click on it till box number 7 falls out now click on the left top corner of the multi colored throw rug to find a key sometimes you might have to zoom in to see it better and now that we have the key lets turn back left to where the gramaphone is if you look up towards the ceiling just above the safe you can see a little half square click it to find a trap door now use your newly found key to open it and watch the two boxs fall out and you will have to hunt them down and find out where they went so first turn right and look at the wine bottle and click on box number 8 and box number 9 is along the wall by the left side of the file cabinet now go ahead and throw those in the safe and then pick up the bottom part of the gramaphone and use the screwdriver on the gold plate till one side falls and a key hole appears now use the same key that you used on the spot above the safe in the key hole on the gramaphone and the side will open revealing boxs number 10 and 11 and a key now you can put the gramaphone bottom back where it came from and return the hammer and screwdriver. now turn right twice and click on the big desk door on the right side and get fax paper a camera and box number 12 now look at the fax paper and click the center one to knock it over and get box number 13 and the bottom left drawer has a lighter to take and box number 14 to take from the left side of the desk between the square opening in the desk leg. now you can click the left stool to the left till it wont move anymore and then use the crowbar to pop it open and click on the opening to get boxs 15 and 16 and if you click on the chair by the desk it will spin around revealing box number 17 you have to just keep clicking while it is spinning around and time it right to get this one and now if you have been looking around everywher for the last box and you can't find the box it is because it is not in the room it is outside so now you have to click and go to the left once and click on the key hole of the door and remember when I told you to hold on to the gramaphone speaker it is because you will be using it here after awhile a lady will walk by and when she gets to the middle use the gramaphone speaker on her to startle her and make her drop her bag and you have to be quick here or she will pick it up again quickly use the camara on her to blind her then click on her bag to get a few brown cards use the glue one the brown cards to make box number 18 which thankfully is the last one that you need to find and now you can return the gramaphone speaker glue and crowbar to thier spots now look at the shelf and you will see a single blue red book on the 2 to last shelf pick it up because you will need it now go back to the safe and click on it to open it again now place the rest of the boxs in there now open the book that you have and look through then go back to the page that talks about esperanto numbers and look at the last letters for the numbers now look at the letters in the safe the numbers go in pairs of three so all you have to do is start at the last letter of each pair of letters and click on them till you have seen all of the letters on the box but do not click to fast or the same letter will just keep popping up and after you have seen all of the letter for that box bring up your book and look for a three letter word with one of the letters then click the other two to see if it will make the word and this is the 2 time that I am going through this and it seems that the letters change spots every game and after you have done it right the light in the top right corner will light up and turn red now we need to find what this did so we need to get out of this view and return the gramaphone speaker and crowbar now turn right once and click picture by the door and you will see a 2 knights and a troll click on the trolls sword to take it now leave and pick up the green and red book on the fourth shelf from the top it is the one standing staight up and down on the right hand side and now that you have picked up the book go ahead and look at it to see a sword eblem on the cover take the sword that you got from the troll and put it on the sword emblem on the book to open it and get triton block which is another word for alot of dynamite now click on the left hand side of the shelfs third one down from the top to find a board with green lights the object of this puzzle is to get all of the lights green and this puzzle will be the most annoying puzzle to do you might be able to do it a scientific way but I did it by trial and error and once you get it after some cussing and hair pulling and maybe even some computer tossing they will be all green now you can click on the lever on the right side of the shelf first shelf from the top to move the shelf over reveaing a door with a lightning bolt on it now you can use the key that you found in the side of the gramaphone to open the door on the other side of the door is a safe and a spot that you can not reach so lets do the safe first and if you were smart the numbers you got for putting the letter right you wrote them down in order from left to right because now you need them to open the safe and you need 6 numbers so if you didn't write them down go back and do it you will also need the book too so that you can see what each one stands for so go ahead and put in the numbers that you got and open the safe and get a hydralic jack now leave the room and use the jack on right bottom corner of the book shelf to raise it off the ground and pick up the ladder now go back into the room that you left and put the ladder by the brown door at the back left hand side now click on the door to get close to it and place your dynamite on it the light it with your lighter and wait for it to blow up and click on the door again and your free at last WHOO HOO>
Comment 183, Friday, September 7th 2007 04:35:08 AM
 
Comment By Winniethepooh
Anybody can post the walkthrough, please.
Even I can't find the green-light puzzle, please.
Comment 184, Friday, September 7th 2007 04:37:54 AM
 
Comment By Roger
HERE IS A WALKTHROUGH my first ever so dont complain if it is not perfect I tried to do the spoilers but it did not work for me SO IF YOU DO NOT WANT TO READ THIS THEN PLEASE DO NOT READ IT YOU WERE WARNED first check under seat cover and take the scissors form under the right seat cover then go one room to the right and use the scissors on the picture on the wall to reveal a safe and if you have noticed there are alot of boxs with letters on them so we might as well start getting them to put in the safe behind the picture that you just cut down. The 1 box in the the green tea box open it with the scissors then click the top to open it after you get the box return the green box to where you got it. box 2 is to the left of the couch click the floor right under the coffee table but also beside the couch in the corner the 3 box is in the potted plants just keep clicking them till they fall and break open then you will get another box. turn to the right and pick up the right flower pot and click on box number 4 box number 5 is in the gramaphone speaker click it several times till it falls off then look at it and click the center of it till it turns over and it falls out and do not put the speaker back you will need it later and while you're here you can throw those boxs in the safe to make more room in your inventory. Now click on the bottom right file cabinet and take the hammer crowbar and screwdriver and you can return the scissors back to where you got them from. now turn right again and click on the 2 shelf from the top on the left hand side and take the crystal ball and look at it and hit it with the hammer to get box number 6 and after that you can return the crystal ball after you clicked on the box to get it otherwise when you close the screen out you will have to do it again. now click along the same side but now in the fourth one from the top and you will see a hat and a bottle of glue grab the glue and pick up the hat and click on it till box number 7 falls out now click on the left top corner of the multi colored throw rug to find a key sometimes you might have to zoom in to see it better and now that we have the key lets turn back left to where the gramaphone is if you look up towards the ceiling just above the safe you can see a little half square click it to find a trap door now use your newly found key to open it and watch the two boxs fall out and you will have to hunt them down and find out where they went so first turn right and look at the wine bottle and click on box number 8 and box number 9 is along the wall by the left side of the file cabinet now go ahead and throw those in the safe and then pick up the bottom part of the gramaphone and use the screwdriver on the gold plate till one side falls and a key hole appears now use the same key that you used on the spot above the safe in the key hole on the gramaphone and the side will open revealing boxs number 10 and 11 and a key now you can put the gramaphone bottom back where it came from and return the hammer and screwdriver. now turn right twice and click on the big desk door on the right side and get fax paper a camera and box number 12 now look at the fax paper and click the center one to knock it over and get box number 13 and the bottom left drawer has a lighter to take and box number 14 to take from the left side of the desk between the square opening in the desk leg. now you can click the left stool to the left till it wont move anymore and then use the crowbar to pop it open and click on the opening to get boxs 15 and 16 and if you click on the chair by the desk it will spin around revealing box number 17 you have to just keep clicking while it is spinning around and time it right to get this one and now if you have been looking around everywher for the last box and you can't find the box it is because it is not in the room it is outside so now you have to click and go to the left once and click on the key hole of the door and remember when I told you to hold on to the gramaphone speaker it is because you will be using it here after awhile a lady will walk by and when she gets to the middle use the gramaphone speaker on her to startle her and make her drop her bag and you have to be quick here or she will pick it up again quickly use the camara on her to blind her then click on her bag to get a few brown cards use the glue one the brown cards to make box number 18 which thankfully is the last one that you need to find and now you can return the gramaphone speaker glue and crowbar to thier spots now look at the shelf and you will see a single blue red book on the 2 to last shelf pick it up because you will need it now go back to the safe and click on it to open it again now place the rest of the boxs in there now open the book that you have and look through then go back to the page that talks about esperanto numbers and look at the last letters for the numbers now look at the letters in the safe the numbers go in pairs of three so all you have to do is start at the last letter of each pair of letters and click on them till you have seen all of the letters on the box but do not click to fast or the same letter will just keep popping up and after you have seen all of the letter for that box bring up your book and look for a three letter word with one of the letters then click the other two to see if it will make the word and this is the 2 time that I am going through this and it seems that the letters change spots every game and after you have done it right the light in the top right corner will light up and turn red now we need to find what this did so we need to get out of this view and return the gramaphone speaker and crowbar now turn right once and click picture by the door and you will see a 2 knights and a troll click on the trolls sword to take it now leave and pick up the green and red book on the fourth shelf from the top it is the one standing staight up and down on the right hand side and now that you have picked up the book go ahead and look at it to see a sword eblem on the cover take the sword that you got from the troll and put it on the sword emblem on the book to open it and get triton block which is another word for alot of dynamite now click on the left hand side of the shelfs third one down from the top to find a board with green lights the object of this puzzle is to get all of the lights green and this puzzle will be the most annoying puzzle to do you might be able to do it a scientific way but I did it by trial and error and once you get it after some cussing and hair pulling and maybe even some computer tossing they will be all green now you can click on the lever on the right side of the shelf first shelf from the top to move the shelf over reveaing a door with a lightning bolt on it now you can use the key that you found in the side of the gramaphone to open the door on the other side of the door is a safe and a spot that you can not reach so lets do the safe first and if you were smart the numbers you got for putting the letter right you wrote them down in order from left to right because now you need them to open the safe and you need 6 numbers so if you didn't write them down go back and do it you will also need the book too so that you can see what each one stands for so go ahead and put in the numbers that you got and open the safe and get a hydralic jack now leave the room and use the jack on right bottom corner of the book shelf to raise it off the ground and pick up the ladder now go back into the room that you left and put the ladder by the brown door at the back left hand side now click on the door to get close to it and place your dynamite on it the light it with your lighter and wait for it to blow up and click on the door again and your free at last WHOO HOO
Comment 185, Friday, September 7th 2007 04:38:47 AM
 
Comment By ShaSha
I've done everything so far so why is the electric room still pitch black? Been at this quite a while. Someone pls help??
Comment 186, Friday, September 7th 2007 04:50:06 AM
 
Comment By Winniethepooh
Roger,

Thank you for your walkthrough but it's quick difficult to read because no puctuation.
Comment 187, Friday, September 7th 2007 04:55:12 AM
 
Comment By Winniethepooh
Roger,

I just tried to put the puctuation in your walkthrough & hope it's much better.


- first check under seat cover and take the scissors from under the right seat cover
- then go one room to the right and use the scissors on the picture on the wall to reveal a safe and if you have noticed there are a lot of boxs with letters on them, so we might as well start getting them to put in the safe behind the picture that you just cut down.
- The 1 box in the green tea box open it with the scissors then click the top to open it after you get the box return the green box to where you got it.
- box 2 is to the left of the couch, click the floor right under the coffee table but also beside the couch in the corner
- the 3 box is in the potted plants just keep clicking them till they fall and break open then you will get another box.
- turn to the right and pick up the right flower pot and click on box number 4 box
- number 5 is in the gramaphone speaker, click it several times till it falls off then look at it and click the center of it till it turns over and it falls out and do not put the speaker back, you will need it later and while you're here you can throw those boxs in the safe to make more room in your inventory.
- Now click on the bottom right file cabinet and take the hammer, crowbar and screwdriver.
- And you can return the scissors back to where you got them from.
- now turn right again and click on the 2 shelf from the top on the left hand side and take the crystal ball and look at it and hit it with the hammer to get box number 6
- after that you can return the crystal ball after you clicked on the box to get it otherwise when you close the screen out you will have to do it again.
- now click along the same side but now in the fourth one from the top and you will see a hat and a bottle of glue grab the glue, pick up the hat and click on it till box number 7 falls out
- now click on the left top corner of the multi colored throw rug to find a key sometimes you might have to zoom in to see it better
- and now that we have the key lets turn back left to where the gramaphone is if you look up towards the ceiling just above the safe, you can see a little half square click it to find a trap door.
- now use your newly found key to open it and watch the two boxs fall out and you will have to hunt them down and find out where they went.
- so first turn right and look at the wine bottle and click on box number 8 and box number 9 is along the wall by the left side of the file cabinet
- now go ahead and throw those in the safe and then pick up the bottom part of the gramaphone and use the screwdriver on the gold plate till one side falls and a key hole appears, now use the same key that you used on the spot above the safe in the key hole on the gramaphone and the side will open revealing boxs number 10 and 11 and a key.
- now you can put the gramaphone bottom back where it came from and return the hammer and screwdriver.
- now turn right twice and click on the big desk door on the right side and get fax paper a camera and box number 12.
- now look at the fax paper and click the center one to knock it over and get box number 13.
- the bottom left drawer has a lighter to take and box number 14 to take from the left side of the desk between the square opening in the desk leg.
- now you can click the left stool to the left till it wont move anymore and then use the crowbar to pop it open and click on the opening to get boxes 15 and 16.
- and if you click on the chair by the desk it will spin around revealing box number 17, you have to just keep clicking while it is spinning around and time it right to get this one.
- and now if you have been looking around everywhere for the last box and you can't find the box it is because it is not in the room, it is outside.
- so now you have to click and go to the left once and click on the key hole of the door. remember when I told you to hold on to the gramaphone speaker it is because you will be using it here. after a while, a lady will walk by and when she gets to the middle use the gramaphone speaker on her to startle her and make her drop her bag. You have to be quick here or she will pick it up again quickly. Use the camara on her to blind her then click on her bag to get a few brown cards.
- use the glue one the brown cards to make box number 18 which thankfully is the last one that you need to find.
- and now you can return the gramaphone speaker glue and crowbar to thier spots now look at the shelf and you will see a single blue red book on the 2 to last shelf, pick it up because you will need it.
- now go back to the safe and click on it to open it again, place the rest of the boxes in there.
- now open the book that you have and look through then go back to the page that talks about esperanto numbers. Look at the last letters for the numbers, now look at the letters in the safe.
- The numbers go in pairs of three, so all you have to do is start at the last letter of each pair of letters and click on them till you have seen all of the letters on the box but do not click to fast or the same letter will just keep popping up.
- after you have seen all of the letter for that box bring up your book and look for a three letter word with one of the letters then click the other two to see if it will make the word and this is the 2 time that I am going through this and it seems that the letters change spots every game
- after you have done it right the light in the top right corner will light up and turn red.
- now we need to find what this did so we need to get out of this view and return the gramaphone speaker and crowbar.
- now turn right once and click picture by the door and you will see a 2 knights and a troll, click on the trolls sword to take it now leave.
- pick up the green and red book on the fourth shelf from the top it is the one standing straight up and down on the right hand side.
- And now that you have picked up the book go ahead and look at it to see a sword emblem on the cover take the sword that you got from the troll and put it on the sword emblem on the book to open it.
- get triton block which is another word for a lot of dynamite.
- now click on the left hand side of the shelfs third one down from the top to find a board with green lights the object of this puzzle is to get all of the lights green, and this puzzle will be the most annoying puzzle to do you might be able to do it a scientific way. but I did it by trial and error and once you get it after some cussing and hair pulling and maybe even some computer tossing.
- they will be all green now you can click on the lever on the right side of the shelf. first shelf from the top to move the shelf over reveaing a door with a lightning bolt on it now you can use the key that you found in the side of the gramaphone to open the door.
- on the other side of the door is a safe and a spot that you can not reach so lets do the safe first and if you were smart the numbers you got for putting the letter right you wrote them down in order from left to right because now you need them to open the safe.
- and you need 6 numbers so if you didn't write them down go back and do it you will also need the book too so that you can see what each one stands for so go ahead and put in the numbers that you got and open the safe and get a hydralic jack.
- now leave the room and use the jack on right bottom corner of the book shelf to raise it off the ground and pick up the ladder .
- now go back into the room that you left and put the ladder by the brown door at the back left hand side.
- now click on the door to get close to it and place your dynamite on it, the light it with your lighter and wait for it to blow up and click on the door again and your free at last WHOO HOO
Comment 188, Friday, September 7th 2007 05:02:46 AM
 
Comment By Deschain
ShaSha -- have you got the blocks spelling right?
If you spelled the right numbers, the light in the corner will light up and that makes the light in the electric room turn on too.
Comment 189, Friday, September 7th 2007 05:02:56 AM
 
Comment By ShaSha
Deschain,

After I posted, I discovered that...
SPOILER: (click box to reveal/hide)
the blocks rotate **heavy sigh**. Finally got the code then discovered the light went on. Am out... at loooooong last!
Thanks for the help :-)
Comment 190, Friday, September 7th 2007 05:07:23 AM
 
Comment By Deschain
The <b>FDE method</b> of solving the light-puzzle really works!

Scroll up to his/her post to read about it.

Plus, you can use this at any stage of the game, whether you've started random clicking or not.

Just to clarify,

SPOILER: (click box to reveal/hide)
1. Look at the pattern you've got now. Memorise/record the location of the dots that are 'unlit'. Now click on them in order (left to right, and then move down the rows). Make sure you remember exactly which dots they are because they'll change (lit/unlit) as you click other dots.

2. When you've finished, look at the NEW pattern you've got. Repeat the process, using the new pattern's unlit dots.
Comment 191, Friday, September 7th 2007 05:11:30 AM
 
Comment By Roger
Sorry about the walkthrough Winniethepooh next time when I try to do another one I will try to number them and also leave a space between each sentence I just thought that a person could hold down the left mouse button highlight each section that they were on and keep going from there since it wasn't put behind a spoiler. Sorry again
Comment 192, Friday, September 7th 2007 05:39:56 AM
 
Comment By Winniethepooh
Anybody tell me how can I get the block from the chair?
It's the last block I need to get.
I click it a hundred times even I used the hammer.
Comment 193, Friday, September 7th 2007 05:42:38 AM
 
Comment By Dr_Pangloss
Thanks for the walkthrough, Roger!! I was going a bit crazy...you've saved my sanity.
Comment 194, Friday, September 7th 2007 05:53:05 AM
 
Comment By Dr_Pangloss
Is there a way to get the box off the chair?? POP, do your magic!
Comment 195, Friday, September 7th 2007 05:57:36 AM
 
Comment By Dr_Pangloss
YES!!! Love the POP.
Comment 196, Friday, September 7th 2007 05:58:03 AM
 
Comment By Winniethepooh
I can't solve the block puzzle, anybody help?
Please tell me the details.
Comment 197, Friday, September 7th 2007 06:22:12 AM
 
Comment By Danoz
Did anyone get a chance to read the message in the end credits? It rolled to fast for me to read...
Comment 198, Friday, September 7th 2007 06:31:15 AM
 
Comment By Hikari no sakura
yes!! omg i finally did the green puzzle!

trick is to remember that this is a mathematical game and there's a pattern to it. I did it after I'm left with 2 unlit lights that are together in a column, then clicking around in sequence to get the inverse, ie the unlit lights are lit and the lit lights are unlit.

then click the 2 unlit lights. You should get a neat half of the lights on now. then click the unlit row in sequence, and you'll get it.

that's roughly how it's done, but remember: there's a pattern! just that each person's pattern is different.

also, lighting all lights = unlighting all lights.
Comment 199, Friday, September 7th 2007 06:55:45 AM
 
Comment By Hikari no sakura
yay escaped! and took his $250 cheque and 2 bucks too !
Comment 200, Friday, September 7th 2007 07:18:11 AM
 
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