50 Dark Movies cryptically hidden in the picture in this game made to promote Dark Chocolate M&Ms? It sounds like a lot of people are having fun with this one and spending a lot of time on it. Personally though I just can't concentrate on it, I'm too busy wondering when Dark Chocolate M&Ms will make it to the UK, and perhaps even more importantly will there be a peanut version? Hmmmm..... dark chocolate peanut... [subbed by fudster, Mantari,
kelly & FredFlinstone].
Clinic : The Second Line, the idea is unusual, and the music is great (as it should be since it's a promo for a band). The game is sort of point'n'click (although you have to use that nasty keyboard thing), with an element of arcadish action. You play a little fly who has to collect all the blue pearls (I think that's what they are) in the environments you travel around (which you scuttle and fly around in your fly type way). There are more points on offer the more pearls you find, and the more environments you visit [subbed by Anne].
Goop is one point'n'click game you can't fail to complete, no matter what your level of skill, even with the huge language barrier the game presents [subbed by Meeker].
The Search For The Bees is the latest point'n'click game from Renegade, of Leaving Your Room infamy, and there's not 100 keys to find, in fact there's not even one key to find. Lot's of bees though... [subbed by Renegade & Ducky632] .
point'n'click game in GH Escape 4. Find the keys and escape the gra'eyard . Aye, me parrot concurs [subbed by Matt].
point'n'clickery in Pirates And Treasure, but verily tis' a series o' simple mini games linked by a story. Don't let the children play though; as with all thin's piratey thar is some language and 'iolence t' be beware o' [subbed by Fifi and Cynthia].
International Talk Like A Pirate Day Me thought Me would trawl through the lazylaces 'aults for all the old games I'd linked t' that in'ol'ed pirates and all thin's piratey. In turns out thar be only two though. And they're both recent. Tis' a good day t' play them again though...
Translation: For the first post of International Talk Like A Pirate Day I thought I would trawl through the lazylaces vaults for all the old games I'd linked to that involved pirates and all things piratey. In turns out there are only two though. And they're both recent. It's a good day to play them again though...
Dona Room 2 again and couldn't understand why, but then I realised that Extremely Common Escape (I'm not sure why the name needed changing - I didn't have a problem with that part), is actually the English translation of that original point'n'click game, which hopefully should make the thing a little easier [subed by jenz, f00 & superst4r].
The ABC Game is a very simple, at least if you know your alphabet, but very cute game. Trap the letters by clicking on them as they bounce around the scrolling landscape, and then reconstruct them in the mini-games (guess how many there are!) to prove you know which letters they are and what they should look like. Just the kind of un-taxing thing my brain needs first thing on a Monday morning [via jay is games].
Morbus there's some medieval mayhem afoot. The game is a role player, and you're able to choose to play either a warrior, a traitor, a jester (this was the quite obvious choice for me) or an alchemist. Personally I found all the key controls a bit tricky, and I was liable to get them wrong in tight situations, I like a bit of mouse control, but curiously I found myself liking the lute and flute soundtrack - lets rock! I also found myself shouting "I'm going to get medieval on your ass" at the screen a lot, but I don't think I've come down off my fruit-sugar rush yet, which explains that one [subbed by Nick G].
point'n'click adventures (and some other games too) tucked away in this Mercedes web site, primarily aimed at kids, but fun for everyone. I'm playing South Africa Adventure (sorry I can't directly link to it, navigate as follows: click game icon > adventure & strategy > south african adventure) as I've had one of my own, although mine involved less point'n'click puzzles. And remember kids, once you're done playing, tell mummy and daddy that they have to buy a Merc and don't stop until they do [subbed by winniethepooh].
point'n'click, a large dollop of violence, some video footage, and lashings of first-person-shooter gaming, and you get FPS IRL. It's quite a neat idea, if a little short (I'm guessing it takes quite a lot of work to make though), but not one for the kids, or peace loving hippies, to play. And remember folks: don't try this at home. Shooting people in real life is not big or clever [via gamershood].