Sweet Valentine sees you trying to point'n'click your way out a house with a box of chocolates. Apparently there are 3 different endings, corresponding to three levels of difficulty, personally I like whichever one ends up with me getting the chocs... [subbed by hikari no sakura & sassymom08].
Sweets of Memories you get to listen to tinkling piano music as you try and work out what exactly it is you are meant to point'n'click [subbed by chacha].
Escape Ecru Room, where you have to do just that [subbed by Escaper].
Goliath The Soothsayer might have come out a little while ago, but somehow I missed it, and a point'n'click game this good can't be missed, so I'm posting it anyway. By the way it's somewhat spooktacular, so if you haven't played it before, be warned you might want to play it with the lights down low, the sound up high, and something close to hand to hide behind [subbed by Da09, griff & Marc].
escape the room game... fortunately for all you point'n'click addicts out there Twelve Signs is here to give you your daily opportunity to show everyone what you can do with that clicking finger [subbed by chacha].
Launchball you have a guide a ball through a block based screen, with each kind of block having different effects on the ball, by placing various devices into the mix to force the ball along the correct path. It sounds (in my very tortured description) like an arcade meets logic style game, but because this game is from the London Science Museum, and the game is all very scientific, this actually is educational and you're learning science stuff as you play.... but good luck explaining that to your tutor/spouse/boss/parents, that you're "expanding your mind", rather than "wasting time", as you play... oops... did I say "play", I meant "learn", obviously. And be sure to mention that I'm just filing this under "games" as I don't have a "science" section [subbed by Toby].
James The Zebra arcade gamery as James heads down to the seashore for "James The Beach Zebra", with a collection of different beach games all explained in the always amusing intro (don't skip it) [subbed by Nick S The Hamster].
[ Vision ] is a classy escape the room game with fine puzzles to hurt the head, and graphics to please the eye. The only problem at the moment is that it's a bit too popular for it's own good. It took me 5 attempts to get the game to load, rather than a service unavailable message, but if you persist you should get to play eventually [subbed by Mystery, Mantari, chacha, Martha Corgan & Michel].
Flight Of The Hamsters, you are such a silly, silly, silly game, and yet I can't resist "one more go" for what must be the millionth time. The aim of the game is to launch the hamsters (sorry Nick) as far as possible, with various power-ups and collectibles making extreme distances possible once you have timed the launch just right. Make sure that you turn your speakers up though, sound isn't essential to play, but it's the soundtrack that really "makes" this game [subbed by quenkit].
World Golf Tour provides a relatively simplistic "closest to the hole" tee-off challenge, and looks just superb in the process, making it somewhat addicting, and a nice game to play over your coffee break [subbed by graeme].
S-Kape gives you a whole house of slightly strange, but lovingly rendered, rooms for you to point'n'click your way out of... *joy* [subbed by kelly, Theidiotcircusboy & Nicop].
Dream Escape mixes some art and surrealism into the much loved escape the room format [subbed by chacha].