FOOTNOTES: Click on one of the three links in bold further down the linked page to start the game.
Hello Kitty Room Escape" [subbed by f00].
Strong Bad? Or rather, I mean to say, can you Escape From The Room With A Strong Door? My bad [subbed by Mr. Bailey].
Watermelon's Adventure you have created the elixir of life, but unfortunately an evil witch has stolen it. Now you must track her down and get the elixir back! Oh, and you have a watermelon for a head. Did I not mention that? That is all... [subbed by Mousecity Games].
Alley Escape is a neat little escape game in which you have to escape from Kirstie Alley which should be right up your alley... seriously though the game is not too difficult, not too easy, nicely drawn, simple & clear, and it's all worth it for the applause at the end :) [subbed by subzero].
Escape From House Of Divination in your near future... [subbed by f00].
Euridissey this morning, as it's another CGDC10 entry, but it was either this or nothing, and nobody likes a Friday where you don't even get the chance to post first!
Nandakana is the name... for reals [subbed by subzero & Spencer].
Ancient Asylum on the outskirts of town, at night, when everybody says it's haunted, was definitely not one of your brighter ideas... [subbed by anon].
Glue room makes you feel smart as, whilst it's pretty simple, it's sufficiently involved enough to make it feel like you're really having to work to get out. A nice little confidence boosting game [subbed by f00].
Casual Gameplay Design Competition 10 which has 14 shiny new things for you to tinker with which should make you happy. *Lovely*. I just hope you weren't planning on getting anything else done today. But it does beg the question what is the collective noun for escape games...? "Bevvy" is a fine word, but does not seem to be the mot juste... How about "locked room" or "wastepaper basket"? CGDC10 features a wastepaper basket of escape games... [subbed by Mr. Bailey].